//==============================================================================
// Oak tree_anim.txt
//==============================================================================

//==============================================================================
define leaf
{
   set hotspot
   {
      version
      {
	Visualparticle World G Oaktree death
      }
   }  
}

//==============================================================================
define woodsplash
{
   set hotspot
   {
      version
      {
        Visualparticle sfx a hatchet spark 2
      }
   }
}

//==============================================================================
define Stump
{
   set hotspot
   {
      version
      {
//         Visual World G Oak Stump
      }
   }  
}

//==============================================================================
define Roots
{
   set hotspot
   {
      version
      {
//         Visual World A Tree Root
      }
   }  
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual World G Oak A
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak E
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak F
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak G
         }
      }
   }
}



//==============================================================================
anim Death
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual World G Oak A_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
				connect ATTACHPOINT woodsplash HOTSPOT
				connect ATTACHPOINT Stump HOTSPOT
				connect CHIN leaf HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak E_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
				connect ATTACHPOINT woodsplash HOTSPOT
				connect ATTACHPOINT Stump HOTSPOT
				connect CHIN leaf HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak F_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
				connect ATTACHPOINT woodsplash HOTSPOT
				connect ATTACHPOINT Stump HOTSPOT
				connect CHIN leaf HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak G_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
				connect ATTACHPOINT woodsplash HOTSPOT
				connect ATTACHPOINT Stump HOTSPOT
				connect CHIN leaf HOTSPOT
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual World G Oak A_flail
			connect ATTACHPOINT Roots HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak E_flail
			connect ATTACHPOINT Roots HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak F_flail
			connect ATTACHPOINT Roots HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak G_flail
			connect ATTACHPOINT Roots HOTSPOT
         }
      }
   }
}